VisualFX

Fire, water, dust, sand... You name it.

Procedural Modeling

A tiny microbe or a huge cathedral. Everything is procedural.

Projection Mapping

Light is tangible, trust me.

Renaissurance - 2017

Photogrammetry

If it can be seen, it can be scanned.

Icefish

Entirely mine, from start to end.

Procedural Tornado

Follow me into the eye of the storm.

Cathedral Generator

Have a spoonful of Romanesque architecture.

Basic Tree Tool

Trunk, branches, twigs, leaves and no more.

Contact me

About me

Carlos López-Ochoa Aledo, 
Visual Effects Technical Artist

Drawing by Mayid Yahiaoui El Moumni - 2013

I started my career in 2012 as a 3D generalist in Granada, Spain, bouncing around between Archviz and Graphic Design both small and large as a modeler, lookdev technician, lighter, layout artist and preprint manager. I started with Autocad, Revit and Photoshop and later discovered Cinema 4D around 2015, which made me think that quitting my job as graphic designer for P&G later on was probably for the best.

After completing a specialization one-year course learning the secrets of 3D character design and animation I found HoudiniFX and have been unable to put it down since. I love my career of designing intangible living beings, be they visual or logical, and collaborating with other artists to find common grounds between their art and mine. I’m currently studying a two-year Master's degree in VFX with Houdini at Universal Arts School, California/Spain.

I like Wes Anderson films, King Gizzard and the Lizard Wizard and pasta al dente.

Software Expertise

VisualFX

Houdini FX 18
Redshift Render
Arnold Render
Fusion 16
Nuke 12.1v1
Boujou 5
After Effects
Media Encoder
Handbrake 1.3.1
Marveolus Designer 8

Projection Mapping

Resolume Arena 6
After Effects
Syphon/Spout
Virtual Mapper v2.3.1
TouchDesigner 2020

Graphic Design

Photoshop
Illustrator
InDesign
Acrobat
Bridge
Lightroom Classic 8.3
Wacom Tablet

Misc

V-Ray Render
Octane Render
Audacity
Microsoft Office
Open Office
Apple Pages / Keynote / Numbers
OSX / Bootcamp / eGPU
Hardware Troubleshooting

Procedural Modeling

Houdini FX 18
World Machine b3046
SpeedTree Modeler v8
Maxon Cinema4D R21
Maya 2018
3dsMax 2020
AutoCAD 2014
Illustrator
Photoshop
Substance Painter 2019.2.0
Substance Designer 10.1.0 (2020)
Substance Alchemist 0.6.1 Orange (Beta)
Materialize 1.78
ZBrush 2019
RizomUV 2019
xNormal v3.19.3

Photogrammetry

Alicevision Meshroom 2019.2.0
Agisoft Metashape 1.6.0
3DF Zephyr Aerial 4.3
Lightroom Classic 8.3
PTGui v10

Programming

HTML / CSS - Bootstrap Studio 5.0.3
VEX / Hscript / Python - Houdini 18
XPresso - Cinema4D R21
C# - Unity 2019

XR and Showcase

Unity 2019
Vuforia Engine 9
Keyshot
Marmoset Toolbag