I started my career in 2012 as a 3D generalist in Granada, Spain, bouncing around between Archviz and Graphic Design both small and large as a modeler, lookdev technician, lighter, layout artist and preprint manager. I started with Autocad,
Revit and Photoshop and later discovered Cinema 4D around 2015, which made me think that quitting my job as graphic designer for P&G later on was probably for the best.
After completing a specialization one-year course learning the secrets of 3D character design and animation I found HoudiniFX and have been unable to put it down since. I love my career of designing intangible living beings, be they visual or logical, and collaborating with other artists to find common grounds between their art and mine. I’m currently studying a two-year Master's degree in VFX with Houdini at Universal Arts School, California/Spain.
I like Wes Anderson films, King Gizzard and the Lizard Wizard and pasta al dente.